Audio Logs

Audio Logs are collectible items in Torn: Origins. They are found in Sewer Rooms.

Summary
Audio Logs were recorded by The_Underscore during his time as a First Son, and document his experiences with the group, their master plan, and his eventual escape. He recorded six of them and hid them in the sewers underneath Evan.

The first Audio Log is found during the mission 1.2 Stinky Situation, when the player enters the sewer and finds Audio Log #01. From there, the player unlocks Sewer Rooms, which are locations where the remaining five Audio Logs are hidden. So, to find the remaining five, the player must find and complete all five Sewer Rooms.

Audio Log #01
"Audio Log #01. They don’t know. They’ll never know. I’ve almost perfected the device. Only the last component is out of my reach, location unknown. But I’ve narrowed it down to somewhere in this city, somewhere in Evan. It’s only a matter of time before I find it, and the device is complete."

Audio Log #02
"Audio Log #02. Alas, the final component of the device has been found. A deposit of the chemical Auraxideno, only found in the depths of Old Evan, the abandoned city below the main city. With this, we can craft the final Reactor Core and build our device. Now, the only thing against us is time."

Audio Log #03
"Audio Log #03. Oblivion, leader of the First Sons, has laid the final piece in place for the device. The Armed Reactor Collider is what they’re calling it. A four-pronged machine designed to drain all the Auraxideno from the world, and naturally transport it to our base via air vapors. Sounds like a sci-fi comic book plot, but no. This, will be reality. This... is no dream."

Audio Log #04
"Audio Log #04. I’m starting to have second doubts about being a First Son. The machine, the Armed Reactor Collider, was meant to put all of the world’s Auraxideno into the hands of the First Sons. With this chemical, they can use the machine to clone and replicate all of their henchmen. That’s their main goal, to create an army and take over... the world? I’m not so sure. What I am sure of, is that being a part of them is not worth it."

Audio Log #05
"Audio Log #05. I haven’t seen daylight in five weeks. I’m starting to go mad! ... Whoops, can’t make too much noise. My living quarters are adjacent to the First Sons’ Upper Admiral. If they get suspicious, I’ll never get out of here. All I know is the Collider is up and running, but they’re waiting until the time is right to activate it. Something about the way the chemical Auraxideno works, how it only travels above the Earth’s surface once a month. If this machine is actually successful... God help this planet."

Audio Log #06
"Audio Log #06. If only leaving the First Sons was so easy. I can no longer take their constant abuse, their constant illegal experimentations upon their so-called "test subjects". This will be my final Audio Log, as I’ve documented the process of the First Sons’ device, as well as their motive. I will now escape into freedom, below the radar, and take my new persona as The_Underscore. The First Sons can no longer control me!"

Trivia

 * Upon finding all six Audio Logs (and effectively completing all five Sewer Rooms), the player will earn the Pipe Master Achievement.
 * Originally, Chris6d wrote five transcripts, but realized that there are five Sewer Rooms, in addition to the one in Mission 1.2, so there were six total. So, Chris6d had to write and add in another Audio Log.