Vents

Vents are explorable areas in certain missions in both Torn maps. They provide another way for the player to get through buildings and other locations.

Torn
In Torn, Vents are first introduced in Jailed where the player must travel through vents inside Deanna Penitentiary. They are then seen again in How Original where the player must travel through vents inside Baity Courts to access the First Sons' apartment. Finally, they appear as corridors in Facing Our Destiny. To access a vent, the player must find an opening and press a button underneath the opening to teleport inside it.

Torn: Origins
In Torn: Origins, Vents appear at the very beginning of the game, during the first mission 1.1 Fight at the Museum. They then appear numerous times after that throughout the map. This time, Vents are one-block wide/tall spaces, and the player must use their Glider to jump and glide into them, and crawl through them like a realistic vent. They usually appear in the form of small mazes that the player must crawl to the end of.

Trivia

 * Vents were a later addition to Torn, which explains why they don't appear until late in the game.
 * As promised following the release of Torn, Vents return in Torn: Origins and are much more prominent and important.